ReadyAI Lesson Plans

Middle School Intermediate Level

Content

Lessons

  • Demonstration Lesson: Introduction to AI
  • Lesson 1: Introduction to AI & AI-IN-A-BOX
  • Lesson 2: Object Recognition
  • Lesson 3: Facial Recognition, Speech Recognition, and Speech Generation
  • Lesson 4: Landmark-based Navigation
  • Lesson 5: Moving and Manipulation
  • Lesson 6: Project Planning
  • Lesson 7: Project Workshop
  • Lesson 8: Project Workshop

Curriculum Overview

Who Made This?

ReadyAI believes that all students should have access to artificial intelligence, not only students with computer science backgrounds or those who attend schools with highly developed technology programs.

AI is the future, and students must be prepared for it. At ReadyAI, we want to make K-12 AI education a reality and help students to be empowered to use AI to change the world.

ReadyAI is built on three basic tenets:

  1. We teach AI for social good. Sure, we get into some heavy material, but the core of our curriculum surrounds impacting society positively through AI, all the while recognizing the ethical concerns and the inevitable societal impact AI technology will raise.
  2. Learning AI is fun. W put an emphasis on the non-technical components of learning, combining art and multimedia. Students learn computer science, but they learn it in the context of their interests and power all their work with not just STEM, but STEAM education, infusing their work with what makes us human.
  3. Project-based Learning. Students learn through playing and building up ideas with teammates. Thus, students also learn soft-skills such as presentation techniques, leadership, and collaboration.

ReadyAI believes that AI must be broached early. That’s why we partnered with schools and afterschool programs across the U.S. and the world to develop and test this interactive curriculum.

Who is this for?

This curriculum focuses on middle school students, ideally Grades 6-8.

However, this curriculum is not limited to those ages. Younger students, including Grades 2-5 have already benefited from this curriculum. We might suggest exploring our elementary age curriculum, though, if this group is your target audience.

Middle School Teachers, After School Programs, and Homeschoolers

ReadyAI has piloted this curriculum with school systems as well as after school programs such as the Boys & Girls Club. We also have parents who want their children to follow an introductory curriculum that teaches AI concepts. Really, we encourage everyone to begin learning about AI and how to engage it in individually and socially beneficial ways. This curriculum requires no prerequisite AI skills or computer science background.

Course Structure

This curriculum overview is intended to provide the user a series of theoretical and contextual models for using ReadyAI’s AI-IN-A-BOX™ to teach AI concepts to middle school students who have only a basic understanding of computer functionality. In this overview, you will find the course objectives, lesson objectives, and key activities meant to reinforce those objectives. Within the 8 lesson sequence itself, you will find assessment techniques ranging from oral discussion to multiple choice assignments. These can be used as the mode of instruction dictates.

This curriculum also relies on Bloom’s Taxonomy 2.0, with “Creation” being placed as the highest level of critical thinking. In fact, the entire eight-lesson series culminates in project-based learning of AI concepts.

Technology Requirements

ReadyAI’s AI-IN-A-BOX™ provides everything a person needs in order to begin. In addition, if you already have certain elements such as a laptop/desktop computer or a Cozmo AI Unit, you can contact info@readyai.org for alternatives to the AI-IN-A-BOX™.

Getting Help

If you are a teacher or school administrator and you’d like to attend a free training on our curriculum, please contact info@readyai.org. ALternatively, we host trainings at schools as well. Please contact us about these via the same email address.

Course Objectives

Students should be able to

  1. define basic concepts in the field of AI;
  2. describe functions of AI as well as current limitations
  3. apply principles of coding to demonstrate understanding of AI concepts
  4. evaluate applications of AI technologies.
  5. create a project that uses AI to solve real-world problems.

AI’s Big Ideas for K-12

Big Idea #1: Computers can perceive the world using sensors.

Big Idea #2: Agents create and maintain internal representations/models of the world and use them for reasoning.

Big Idea #3: Computers can learn from data.

Big Idea #4: AI systems strive to interact comfortably with humans.

Big Idea #5: AI applications can impact society in positive and negative ways

*David Touretzky, Christina Gardner-McCune, Fred Martin, Deborah Seehorn.AI4K12.orgEnvisioning AI for K-12: What should every child know about AI?

Lessons, Lesson Objectives, and Suggested Activities

Lessons Lesson Objectives

  • Students will be able to
Activities
Demonstration Lesson
  • contrast AI from robotics
  • identify the components of an AI-IN-A-BOX™.
  • program and execute basic AI functions.
  • experiment with AI functionality.
  • brainstorm AI applications.Brainstorm
Brainstorm applications for AI
Lesson 1
Introduction to AI &
AI-IN-A-BOX™
  • contrast AI from robots.
  • summarize the steps necessary to set up their AI-IN-A-BOX™.
  • facilitate the setting up of their AI-IN-A-BOX™ independently from the teacher.
Survey of Sentiments towards AI;

Experimentation with a view to select key functions of AI units

Lesson 2

Object Recognition

  • describe what AI object recognition is.
  • demonstrate their ability to program AI object recognition.
  • express applications for the features of Cozmo they experienced.
Oral presentations of AI features related to object recognition
Lesson 3

Facial Recognition, Speech Recognition, and Speech Generation

  • identify recognition functions within his/her AI units.
  • program his/her AI units to recognize faces and oral commands.
  • quickly create AI programming in order to compete in a game.
Generation of an idea and a script that employs facial recognition, speech recognition, and speech generation
Lesson 4

Landmark-based Navigation

  • explain how landmark-based navigation works and where it is applied in our lives.
  • read and write multiple lines of rules that involve landmark-based navigation.
  • create a prototype set based on their presentation idea.
Competition between student-programmed AI units for navigating to and around landmarks.
Lesson 5

Moving and Manipulation

  • list what their AI unit can do with objects it can manipulate.
  • describe what their AI unit can and cannot manipulate and why.
  • develop a brainstorming web of applications for AI and his or her project, either individually or in groups.
Brainstorm possibilities for AI applications project  
Lesson 6

Project Planning

  • identify applications for AI in a teacher provided example.
  • apply their understanding of AI to a real-life project.
  • create a plan for their own project.
Create plans for AI applications project
Lesson 7

Project Workshop

  • rehearse their project presentations.
  • apply their understanding of AI to project creation.
  • synthesize their technical and creative knowledge.
  • create their projects.
Create digital and artistic components of projects
Lesson 8

Project Workshop

  • rehearse their project presentations in front of a class.
  • troubleshoot problems in their projects.
  • demonstrate their learning of AI and their collaboration through their presentations.
Rehearse their projects in front of instructors and classmates

Lesson Structure

Every lesson plan has a common structure that should make it easy to find what you need. Planning for a lesson starts by looking at the summary, then reviewing the agenda and teaching guide.